Thank you for your comment! I really appreciate it! I would still have a teacher look over it with you to help clean it up a little.
American Posted 06 December - The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence.
Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth.
It is too easy to quickly blame something like a violent video game for their behavior. This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically. Throughout history we have always be fearful of something that we do not understand, typically expecting the worst from it.
The primary problem with video games and their users are that most of the Violence from video games essay simply do not understand it. For example, many of our older citizens cannot fathom why a healthy able minded human being would actively play these violent video games.
Eventually by the end of Mr. Luke, was the primary focus of attention of his article on video game violence. Many studies have been done over the years trying to link horrific events like school shootings and domestic terrorism. What we seldom hear about is all of the investigations and research that has shown that violent crime in teens has gone down almost fifty-percent from to While this drop in violence has happened, at the same time video game sales in hit a high of about 15 million units, to a staggering 45 million units in Ferguson Many articles have been published trying to shed light on not only more non-biased statistics about video game violence, but going as far as showing how past research on the topic has been funded by groups who are looking for specific results to favor their arguments against video game, and just media violence in general.
In an article by C. Statistics like this would suggest that not only do violent video games not increase teen violence; it might actually assist in the prevention of it by giving teens a healthy outlet to release their aggressions in an ever increasing stressful world.
It would appear that there is no actual proven negative causal links between video game violence and actual acts of violence in our youth. Although, there is a possibility that it may actually decrease violence, but that has yet to be proven either. Most teens we speak to have played violent video games in the past, and on that basis if we tried to tie violent acts to video games we would have no problem finding something the accused has played, watched or listened to that we could claim has influenced him or her.
What is not addressed in most studies that are against video game violence is the vast majority of well-adjusted teenagers who are also playing those same games, and are showing no signs of any kind of maladaptive behavior.
An example of the shortcoming of the research aforementioned would be the work of Morgan J. Where the participants in the experiment were presented with eight minutes of gameplay, playing various violent, non-violent and prosocial video games, then the experimenter would drop pens in front of the participants.
The likelihood that the participants would stop what they were doing and assist the experimenter in picking up the pens was considered an indicator of prosocial behavior. As an example, we can take a heavily attention-grabbing and competitive game like Call of Duty and compare it to a much slower paced prosocial game like The Sims 3.
The same could be said of any online game; it just happens that Call of Duty is violent, but the same problem and likely similar statistics would be shown from a player who is playing either Call of Duty or an online racing game like Burnout Paradise.
So even though the study failed to show a link to video game violence and prosocial behavior, it can be analyzed even further to explain why even if there was a possible causal link, it had nothing to do with the violent nature of the game itself, just the amount of attention it demanded from the player.
Another interesting piece of work was done by Dr. The experimenters showed the test subjects random positive, negative and neutral images and measured their reaction time to them.
After the first image test they exposed their test subjects to violent video games and then had them do the recognition task again shortly after. Once completed, the experimenters compared their reaction time from the first image recognition task set to the second that was done after playing the violent video games and measured the results.
Most people would generally expect that playing violent video games would desensitize you to seeing actual violence; Dr.Free Essay: Bloodshed and aggression is everywhere; in magazines, in the shops, on the TV, on websites like YouTube as well as in video games.
Yet, why is it. Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games. The game a child plays can be a good or a bad thing in his life.
Do Video Games Inspire Violent Behavior? Jenkins argued in an essay for PBS, a child who responds to a video game the same way he or she does to . In the article, Do Violent Video Games Contribute to Youth Violence, the defenders of violent video games argue, “ if video games do cause youth to be violent, then one would expect juvenile violent crime to increase as more youth play violent video games.
"Recent content analyses of video games show that as many as 89% of games contain some violent content, 12 and about 50% of the games include serious violent actions toward other game characters." (Carnagey, A.
). The third and final reason is that violent video games cause psychosocial problems. Feb 16, · However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
Besides the violent contents, video games have several positive aspects.